Wednesday, 27 April 2011
Mortal Kombat Review
My initial worries were that this was going to be a newer version of MK vs. DC which was an absolute shambles. With many games now catering for noobs (MW2 death streaks...ahem) it is hard to bring yourself to play on XboxLive when any person with a grip can pick up the controller and spam out special moves over and over again. MK vs. DC was a prime example of this. I could go Batman or Scorpion and spam the hell out of my opponent until he rage quit back to whatever real game he was playing before he bought that mess. Anyways...the point is it isn't much fun for either player and I am glad to see that the new MK has reduced the special spam for most of thecharacters. Special Attacks still play a large part in most fights and will probably be used a lot more than the standard attacks or kombos but most can be blocked or avoided pretty easy which allows you to pwn the spammer in the corner. However, lengthy kombos are quite difficult to pull off as the characters move a lot slower than fighting games such as Marvel vs. Capcom or Street Fighter IV. It is still possible to pull of decent size kombos but unlike Marve; vs. Capcom 3 it is more difficult to juggle your opponent for long periods of time which I believe makes MK9 a bit more fun to play.
One thing I dislike about MvC3 is that once you get caught in a combo it's difficult to break out and by the time it has ended most of your health bar is on the floor. In MK9 you actually stand a fighting chance after coming out of most kombos which I think balances the game quite well.
I was telling my brother how over powered a lot of the characters are in MK9 and after I listed nearly all the roster I realised that the game is actually quite balanced. There are some cheese characters which consist of most of the teleporters. Smoke, Scorpion, Noob and even Sheeva's jump attack can get pretty annoying if spammed but luckily you can pop up a block and counter their specials without much effort. The game does really focus a lot around blocks and how to break past them and requires quick reflexes to block then counter both high and low attacks. After playing for a bit online I found that Reptile players spam a lot of projectiles, same as Sektor, but for the most part players are guna have to get down and dirty due to the amount of teleporters and screen dashers on the roster list. Cyrax is pretty badass although quite underpowered compared to Sektor and Scorpion has retained his standard moves set that make him again one of the most formidable fighters in the game. My main characters at the moment seem to be Cyrax, Noob or Smoke. The last two are pretty easy to play. Noob is crazy good at just spamming a load of inky crap and smoke just dashes around the place while teleporting his opponent with his specials. Not all characters have the same amount of specials which is kind of a shame but they all have an X-Ray attack and the same number of Fatalities (except the DLC costumes chars, they have one extra).
The X-Ray attacks are a cool idea, basically once you fill up your special meter you go mental and start breaking bones. And unlike the special olympics...they aren't your own. Lulz. Anyways, most X-Ray attacks can be blocked or avoided but perhaps more importantly....they don't make sense! X-rays are sorta like mini-fatalities where eyes are fingered, brains are poked and people are sick over each other. They are actually sick...really....check here. They look badass but there is no way you can survive without brain, legs or er sick throughout another 2 rounds...but then again there is no way a reptile ninja that spits acid could exist so I guess I forgive them for that one. But yeah, fatalities have gone back to their gory days! The creators have developed some awesome ways to rip your opponent to shreds in a load of different ways which is pretty cool. For those guys out there with a girlfriend who is on the verge of pressing back forward back forward X on your ass then why not whip out a babality? Yeaaah those crazy finishers are back! They allow you to transform your opponent into a baby instead of decimating him. Funny to watch although you cannot perform a fatality on the baby ='[
Okaaaaay...to concluuude: MK9 is pretty good looking 2D fighter with plenty of gameplay and characters. It has loooads of stuff to unlock including classic secret fights from the first three games as well as a couple of Easter eggs thrown in there. On top of all that, it is rumored that there are over 9000 items to dig up in the Krypt! The gameplay itself is fluid and quite balanced. The specials are not too overpowered or extremely spamable. Although their inputs are quite easy...evading and blocking is also just as easy. So if you are getting projectile camped learn to block and jump. Simple. The game offers a lot for older fans as well as new players but the whole Kombat Kode idea is a load of piss.
So yeah that is my review. Leave a comment below if you want. Hope you enjoyed it. May do more in the future that will hopefully include a bit more funny stuff and actual information. But yeah good game. I give it....
Thanks for reading! Toasty!